VISUALS TECHNOLOGY.

Perfect Drivers Viewpoint

The visual aspect of the simulation experience is another vital component and in a motion system it is critical that the visual and motion components are seamlessly integrated. The brain is incredibly sensitive to discrepancies between what it feels in terms of motion and what it sees.
When there is a mismatch the result is at best a lack of engagement with the experience and at worst it results in motion sickness. Because BRD designs and builds all aspects of its systems, including the software that ties everything together it means that racing drivers using our systems universally report that they engage with the system much more quickly and that incidence of motion

TRIPLE PROJECTION

ACCURATE DRIVERS VIEWPOINT

120 DEG FOV

TRIPLE PROJECTION

ACCURATE DRIVERS VIEWPOINT

120 DEG FOV

Projector technology

Projector technology is developing quickly and the new range of long life ultra compact projectors is making their use in creating completely seamless displays a practical reality that is cost effective.
Projectors allow us to create a much larger curved field of view, both horizontally and vertically and traditionally this was the choice of the high end training environment with systems typically costing £100,000 or more. The new technology permits almost the same level of functionality but at a fraction of the cost. The compact nature of the projectors means that BRD integrates them into the camera pod on top of the Car or SimCell itself and so does not impede the overall appearance of the vehicle. The result is a wide field of view with a curved screen that is formed around the body of the car meaning that the wheels and track to the side of the car are projected giving the driver a much more natural viewing experience.
The display technology is continually improving and whilst BRD can offer stereoscopic and 3D versions we do not yet believe the technology is quite advanced enough to suit the high speed nature of the visuals required for a racing simulation.